Doodling around in Vue 2016. Had this software for ages but never really done much in it. The ship is a 3ds max model I am working on.
Allegorithmic recently ran a competition for Substance Painter. They provided a mesh and you had to texture it entirely within Substance Painter 2. I have had the software for a while but […]
The final project around PFlow [for now atleast]. This is one in a series centered around mysterious and ominous machines. Very little photoshop on this one, it was almost all in […]
This was my second project. I have recently been on a Cyberpunk kick, listening to Neuromancer and Snow Crash while at work. I had been wanting to make a tronish digital […]
Recently I watched a great tutorial by Josh Clos on controlling particles with textures. My original project idea was something like Giants Causeway, but I got a little sidetracked once I […]
The Final Challenge. Again another composite. I had a rare week off so thought I could do something huge and complicated. After a week I ditched it, it just wasn’t […]
This week’s focus was on illustration in Photoshop. It began with the use of vectors then pro/regressed to the use of filters again. we had the option to submit either […]